package { import flash.display.Sprite; import flash.utils.getTimer; public class Main extends Sprite { //private var i:uint; public function Main() { super(); var i:uint; var t:int = getTimer(); for (i = 0;i<10000000;i++){}; trace(getTimer() - t); t = getTimer(); for (i = 0;i<10000000;i+=1){}; trace(getTimer() - t); } } }